Unity Editor tool - submitted for Asset Store review

PackSmith

Scan imported asset packs, understand what is broken, apply reviewable safe fixes, and export proof for teams, sellers, or support. Built for users who want the answer quickly without losing visibility into the fix.

PackSmith Asset Pack Validator and Publisher QA cover

Buyer verdict

Can I use this pack?

Safe fix plan

Backed up and reviewable

Publisher preflight

Store-readiness checks

Screenshots

Real PackSmith launch UI.

These are the same launch-media paths used for the Unity Asset Store listing: verdict, safe-fix proof, publisher QA, and feedback routing.

Buyer verdict screenshot

Buyer verdict

A clean first answer after scanning: findings, action-required items, advisory items, and safe fixes.

Safe-fix proof screenshot

Safe-fix proof

Safe fixes are explicit and backed by rollback, rescan, and proof export steps.

Publisher QA screenshot

Publisher QA

Seller-facing preflight checks highlight submission-readiness risks before customers do QA.

Feedback routing screenshot

Feedback routing

Users can send bug reports, bad scan results, update issues, or suggestions from the editor.

What it solves

Asset packs should not feel like a guessing game.

A user should know within seconds whether a pack blocks their current workflow, what can be fixed safely, and what needs manual review.

Buyer verdict: what blocks use, what may break visuals, what needs review, and what can be safely fixed.

Publisher QA preflight for docs, dependencies, compatibility disclosure, sample/demo content, hygiene, and provenance.

Read-only scans by default; safe fixes are explicit, backed up, rescanned, and exported as proof.

Review queue, repeated-finding summaries, ignore-this-scan controls, and per-finding evidence.

Markdown, CSV, JSON, fix-plan, publisher QA, and support-bundle exports.

In-editor bug and suggestion reporting with website/GitHub-backed triage.

Buyer mode

Import a pack, scan it, and get a direct answer about whether it fits the current project profile. The beginner flow keeps the key decisions visible without forcing users through dense editor UI first.

Seller preflight

Run publisher-facing checks before shipping an asset pack. The goal is fewer support surprises: missing materials, colliders, suspicious root scales, texture-budget issues, and metadata gaps caught before a buyer sees them.

Proof exports

Export scan reports, fix plans, publisher QA, and support bundles so teams can hand off findings without relying on a screenshot or memory.

Feedback loop

Bad scan results and bugs can be reported from inside Unity with scan context attached, giving PackSmith a short path from user friction to a shipped fix.

Workflow

Designed for a fast answer, with review still available.

  1. 1

    Import or select an asset pack.

  2. 2

    Scan the pack and get a direct use/fix/review summary.

  3. 3

    Review evidence for each issue if needed.

  4. 4

    Apply safe fixes individually or in a grouped flow.

  5. 5

    Export proof for support, seller QA, or team handoff.

Docs and changelog

Release notes, support details, and update metadata live on this website. This page is the public support surface for Unity users.

Support page

PackSmith support

For roles, collaborations, PackSmith support, Unity asset questions, or practical AI workflow work, email directly.